Digital Sculpting for Games
This course focuses on created high resolution and highly detailed 3D models via the process of 3D sculpting. You will learn to use the sculpting application Autodesk Mudbox to turn a block of “Digital Clay” into a variety of different high quality objects. The topics covered in this course are:
- Human faces
- Clothing
- Ruined and battered game environments
- 3D colour painting
- Repeatable surface creation
- Retopology
- Texture map extraction
- Rendering
This course does not require any prior experience in 3D however you should have a strong passion for video games and art. Having skills in traditional drawing or clay modelling will help.